Budgetify

The quick and efficient app to budgeting
Role: Product Designer, User Researcher, Solo Project
Project with Google Coursera

Project Overview

Challenge

Budgetify is an fictional app that empowers older adults with limited technology experience to effortlessly manage their budgets. We aim to develop a user-friendly application that is tailored to meet the needs of older generations by incorporating straightforward functions.

Problem

Studies indicated that a significant portion of the older generation wasn't taught budgeting, leading to difficulties in self-tracking and inconsistency. Also, their familiarity with technology isn't as advanced as that of younger generations, often requiring them to seek assistance.

Solution

I created an app tailored to the older generation's needs, focusing on simplicity with minimal navigation. The home page showcases daily usage and income, making budget setup much easier without the need for traditional paper and pen tracking.

See Prototype

The Research

Primary Research

I conducted a combination of in-person and phone interviews to gain insights into users' perspectives on budgeting. This approach allowed me to gather a comprehensive understanding of their thoughts and experiences related to budget management.

Based on the interviews conducted, here are some insights:
Interviewee 1
Interviewee 2
There are some common grounds between each interviewee.

Secondary Research

I conducted a more in-depth dive to gather enhanced insights into users' budgeting habits and practices.

Based on the study, common things users take into consideration are

Analysis

User personas

Based on the researches, I was able to come up persona that serves as a representation of the general user population.

User Flow

Here is a user flow to get a sense of how the users will process on the app.

Early Sketches

To address the identified issues, I created the wireframes to propose potential solutions.

  • Simpler login method
  • Ability to keep track of most spending without reminders
  • Keeping it overall simple for non-technological users

Low-fidelity

Low-fid Wireframes on the left and low-fid Prototype on the right

Prototype & Test

Usability Testing

During the usability testing sessions, I observed the users' interactions with the prototype and asked for their feedback on each step of the process. By observing their actions and capturing their thoughts, I gained valuable insights into whether the app was successful in addressing their concerns and providing a satisfactory user experience.

Affinity Map

I broke down and grouped the common pain points experienced by the users

Before

  • Wanted more labels for descriptive purposes

After

  • Added labels to help identify each sections

Before

  • Was frustrated on how to delete columns

After

  • Made more obvious indication how to delete columns

Reflection

As part of the next steps, I would like to build and conduct usability testing on the responsive web version of the app. This testing will help evaluate the user experience and identify potential usability issues across different devices and screen sizes. Additionally, I intend to conduct research to assess the effectiveness of the app in helping users with their budgeting, and how well users manage their budgets while using the app. Furthermore, I will work on providing more information and resources within the app to guide users on effective budgeting techniques.